This is part II in my series Lessons from the Tabletop: Things I’ve learned about project management from Dungeons & Dragons. Read Part I here.
Game masters also have an inside joke: “No plot survives contact with the players.”
When I attempt to drive the plot, dictate the player options and the pacing, the players begin to disengage. The same thing happens on teams when a leader begins to white-knuckle the steering wheel.
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